基于LSTM 的二打一游戏同等牌力生成系统
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An LSTM-based System for Generating Equal Hand Strength in Two-against-one Games
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    摘要:

    为解决当前竞技二打一比赛中存在的赛制冗长、存在作弊隐患的问题,设计一种牌力评估与同等牌力生 成系统。对大量人类打牌数据使用二阶聚类算法进行聚类分析,得到手牌牌力分类的标注数据集;构建基于注意力 机制的长短期记忆网络(long short term memory network,LSTM)模型,针对手牌序列与手牌牌力进行训练,并通过 生成同等牌力手牌借助AI 机器人进行对打实验。实验结果表明:生成的不同牌力手牌在胜率上具有显著区别,可正 确生成对应牌力手牌,具有可行性。

    Abstract:

    In order to solve the problems of long competition system and hidden danger of cheating in the current competitive two-against-one competition, a system of card strength evaluation and equal card strength generation is designed. Carry out clustering analysis on a large amount of human card play data by using a second-order clustering algorithm to obtain a labeled data set of hand card strength classification; A long short term memory network (LSTM) model based on attention mechanism is constructed to train the hand sequence and hand strength, and the hand with the same hand strength is generated to conduct a sparring experiment with the help of AI robot. The experimental results show that there is a significant difference in the winning rate between the generated different card strength hands, and the corresponding card strength hands can be generated correctly, which is feasible.

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辛巴达.基于LSTM 的二打一游戏同等牌力生成系统[J].,2023,42(11).

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  • 收稿日期:2023-07-12
  • 最后修改日期:2023-08-09
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  • 在线发布日期: 2023-11-22
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