基于动漫技术的炮兵模拟训练系统
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Artillery Simulated Training System Based on Animation Technology
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    摘要:

    为丰富炮兵模拟训练方式,提出一种基于动漫技术的炮兵模拟训练系统。通过界定系统的内涵,提出动 漫剧本创作技术、动漫场景开发技术和动漫引擎设计技术等主要技术,并系统地分析了各技术的实现方法和原理, 并构建了系统应达到的训练目标、设计思路和模拟训练流程。研发过程表明:该技术方法和设计原理较好地将动漫 技术和模拟训练相结合,对于软件系统的研发具有一定的指导作用。

    Abstract:

    In order to rich the method of artillery simulation training, an artillery simulation training system based on animation-technology is put forward. First, it defines the connotation of the system. Then, it analyses the main development technology that is animation playwriting creation technology, animation scene development technology and animation engine design technology, and give a further study on the method of realization of each technology and principle. At last, it constructs the training goal of system, design thinking and simulated training process. Development process shows that the technical and design methods will combine the animation technology and simulation training, and has a guiding role for the software system development.

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陈永科,王树坤,刘俊友,凌用银,李鹏辉,鲍忠宝.基于动漫技术的炮兵模拟训练系统[J].,2011,30(10):94-96.

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  • 收稿日期:2013-02-01
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